02-first-person-controls.html
<!DOCTYPE html>
<html>
<head>
<title>three.js webgl - controls</title>
<meta charset="utf-8">
<script src="../frameworks/three.min.js"></script>
<script src="../frameworks/controls/FirstPersonControls.js"></script>
<script src="../frameworks/loaders/MTLLoader.js"></script>
<script src="../frameworks/loaders/OBJLoader.js"></script>
<script src="../frameworks/dat.gui.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
<script>
var renderer;
var scene;
var camera;
var clock;
var camControls;
var machine;
var distance=125;
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x000000, 1.0);
renderer.physicallyCorrectLights = true;
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
scene.fog = new THREE.Fog(0x000000, 5, (distance - distance / 4));
renderer.setClearColor(0x000000, 1);
var textureLoader= new THREE.TextureLoader();
var floorTexture=textureLoader.load("../data/graphics/textures/wall/floor.jpg");
floorTexture.wrapS=THREE.RepeatWrapping;
floorTexture.wrapT=THREE.RepeatWrapping;
floorTexture.repeat.set(160,160);
var planeGeometry = new THREE.PlaneGeometry(1000, 1000);
var planeMaterial = new THREE.MeshPhongMaterial({color: 0xffffff, map:floorTexture,side:THREE.DoubleSide});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.receiveShadow = true;
plane.rotation.x = -0.5 * Math.PI;
plane.position.x = 0;
plane.position.y = 0;
plane.position.z = 0;
scene.add(plane);
camera.position.x = 10;
camera.position.y = 13;
camera.position.z = 17;
camera.lookAt(scene.position);
var ambient = new THREE.AmbientLight(0xffffff,0.3);
scene.add(ambient);
var light = new THREE.DirectionalLight(0xffffff, 1, 100, 2 );
light.position.set(10, 20 , 20);
light.castShadow = true;
light.shadow.camera.near = 0;
light.shadow.camera.far = 50;
light.shadow.mapSize.width = 3 * 512;
light.shadow.mapSize.height = 3 * 512;
light.shadow.camera.top = 25; //X
light.shadow.camera.right = 25;
light.shadow.camera.left = -25;
light.shadow.camera.bottom = -25;
light.shadow.camera.visible = true;
scene.add(light);
camControls = new THREE.FirstPersonControls(camera);
camControls.lookSpeed = 0.01;
camControls.movementSpeed = 10;
camControls.constrainVertical = true;
camControls.verticalMin = Math.PI*1/4;
camControls.verticalMax = Math.PI*3/4;
clock = new THREE.Clock();
document.body.appendChild(renderer.domElement);
loadOBJ ("../data/models/arcade/", "arcade.mtl", "arcade.obj", scene, function (obj){
machine=obj;
for (var x=-200;x<200;x+=40) {
for (var z=-200;z<200;z+=30) {
var machine=obj.clone();
machine.position.set(x+Math.random()*15,0,z+Math.random()*15);
machine.rotation.y=Math.random()*6;
scene.add(machine)
}
}
render();
});
}
function render() {
var delta = clock.getDelta();
camControls.update(delta);
//console.log(camera.position.x+","+camera.position.y+camera.position.z)
requestAnimationFrame(render);
renderer.render(scene, camera);
}
function loadOBJ (path, fileMaterial, fileOBJ, scene, fSuc, fFail) {
var onProgress = function (xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
};
var onError = function (xhr) {
if (fFail) {fFail(xhr);}
console.log('ERROR');
};
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setPath(path);
mtlLoader.load(fileMaterial, function (materials) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials(materials);
objLoader.setPath(path);
objLoader.load(fileOBJ, function (object) {
//Active shadows
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.castShadow = true;
}
});
object.castShadow = true;
object.position.set(0, 0.1, 0);
object.scale.x=object.scale.y=object.scale.z=10;
scene.add(object);
fSuc(object);
}, onProgress, onError);
});
window.addEventListener('resize', handleResize, false);
};
function handleResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.onload = init;
</script>
</head>
<body>
</body>
</html>